Tag: might
Champions Online – Might/Tank Build
by Steady on Jan.19, 2010, under Champions Online
This is yet another tank build. This build has evolved several times. Let me know what you think, or have any comments. I am using mostly might powers; they just seem to work best. Don’t be shy, any comments good or bad are welcome.
Superstats:
Level 5: Super Dexterity
Level 13: Super Constitution
Powers:
Level 1: Kinetic Dart — Accelerated Metabolism
Level 1: Experimental Blaster — Crippling Challenge, Rank 2
Level 5: Nanobot Swarm — Rejuvenating Injectors
Level 5: Flight
Level 8: Defensive Combo — Surge Of Strength
Level 11: Bionic Shielding — Overloaded Circuits
Level 14: Force Shield — Force Sheath, Rank 2
Level 17: Resurgence — Evanescent Emergence, Rank 2
Level 20: Lightning Reflexes — Rank 3, Rank 2
Level 23: Haymaker — Nullifying Punch, Rank 2
Level 26: Shockwave — Challenging Strikes, Rank 2
Level 29: Masterful Dodge — Rank 2
Level 32: Enrage
Level 35: Havoc Stomp — Rank 2
Level 35: Teleport
Level 38: Psionic Healing — Rank 2
Talents:
Level 1: One Of Mind And Body
Level 6: Agile
Level 9: Enduring
Level 12: Acrobat
Level 15: Covert Ops Training
Level 18: Survival Training
Level 21: Impresario
Champions Online Might Build
by Steady on Sep.07, 2009, under Champions Online
This is my proposed Might build. I am not too sure how it is going to work out. I have taken some of the standard powers. Invulnerability for defense. field drones for healing, mighty leap for a ranged attack, with a nice rooted skill. I took most of the other standard might attacks powers. I am not a real fan of all the knockback, especially Roomsweeper, but really this seems to be the only good melee set, that you can tank with. I tired Power Armor and just did not care for it. So I try to save my roomsweeper until my targets health is low enough , that when I hit it, it dies, and I do not have to chase it down. I will have to chase a few others down however. Also it is nice when you have too many mobs on you, and just need to get them all off of you, so you can regroup.
Another thing I have noticed with this power set, is you have to learn how to use your block. Especially with retaliation, you can block and really do some damage on your next attack. Just took fly for my travel because it is easy to control. Not sure about Electric Sheath, just seems like a good way to recover some energy, and gain some hold resistance.
I am only up to level 11, so I will post any updates I have as I level up.
Steady Smash:Level 40 Champion
Superstats:
Level 5: Super Strength
Level 13:Super Constitution
Powers:
Level 1:Clobber
Level 1:Beatdown — Rank 2
Level 5:Roomsweeper — Rank 2, Rank 3
Level 5:Superjump
Level 8:Invulnerability — Rank 2, Rank 3
Level 11:Retaliation — Rank 2
Level 14:Mighty Leap — Rank 2, Rank 3
Level 17:Enrage — Rank 2, Rank 3
Level 20:Field Drones — Rank 2, Rank 3
Level 23:Havoc Stomp — Rank 2, Rank 3
Level 26:Entangling Mesh — Rank 2
Level 29:Demolish — Rank 2
Level 32:Haymaker — Rank 2
Level 35: Electric Sheath — Rank 2
Level 35:Teleport
Level 38:Shockwave
Talents:
Level 1:Superhuman
Level 6:Mighty
Level 9:Physical Conditioning
Level 12:Relentless
Level 15:Impressive Physique
Level 18:Bodybuilder
Level 21:Body And Mind


