I have been working on an Engineering officer build. These are my choices, the number by the skill is the level that I took.
Engineering Team Leader -9
This skill improves the Modification Training and Maintenance Training skill of your away team engineering officers. It also improves the Engineering Team ability.
Science Team Leader -5
This skill improves the Modification Training and Maintenance Training skill of your away team engineering officers. It also improves the Science Team ability.
Starship Command -9
This skill provides a slight improvement to hull strength, speed, and maneuverability when captaining any type of starship.
Tactical Team Leader -6
This skill improves the Modification Training and Maintenance Training skill of your away team engineering officers. It also improves the Tactical Team ability.
This section is really about the away team. I maxed out Engineering Team Leader, because that is my main skill. Put a bit more in Tactical then Science, so I will do a bit more damage then support. Maxed out Starship Command, because it improves hull strength, speed, and maneuverability for any ship I will captain.
Starship Energy Weapons
Starship Energy Weapons Training -9
This skill improves starship beam and cannon weapon damage, as well as abilities that modify these weapons. Examples include Beam Array: Fire at Will, Cannon: Rapid Fire
Starship Projectile Weapons
Starship Projectile Weapons Training -9
This skill improves starship torpedo weapon damage as well as abilities that modify weapons. Examples include Torpedo: High Yeild.
This section is pretty simple, maxing out my damage for my ships main two weapons.
Starship Engineering Training -9
This Skill improves starship performance abilities like Rotate Shield Frequency and Eject Warp Plasma.
Starship Warp Core Training -9
This skill improves the power levels of your starship systems and any starship power management abilities like Emergency power to engines.
These are the only two powers in Starship Engineering in Tier 1. I am an Engineering officer, so I maxed them out. These are the core skills for an Engineer.
Starship Operations Training -4
This skill improves starship sensor, deflector and emitter abilities.
Examples include sensor scan, tachyon beam, and tractor beam.
I did not feel like this skill was something that I had to max out, but at the same time I did not want to leave it at zero, I thought level four was a nice compromise.
My feelings on Tier 1 were that it was really a good time to get your away team in order. Max out all your main officer skills, and power up your weapons and hull. A lot of general powers that will be used at any level of the game.
You will notice I did not take any powers from the Engineering Officer Section. The only two skills were Maintenance Training, and Modification Training. The skill Engineering Team Leader improved both of those skills, so I felt like it was a waste of points to improve them separately.
So this is my Tier 1 build, I am looking for feedback, so don’t be shy, let me know what you think.
Here is the build in STO Builder. I am still not sure what to do with the Bridge Officers yet.